Resources used:
Bitsy game: I chose to make a playable Bitsy game. Mainly for the fun colors and more visual aspect of storytelling.
CharNG: Text spoken by friend 1, whom you meet on the snowy path to town.
Original text: Christmas time is here Happiness and cheer Fun for all that
children call Their favorite time of year Snowflakes in the air Carols
everywhere Olden times and ancient rhymes Of love and dreams to share
CharNG text: is here Olden times and ancient rhymes Of love and ancient
rhymes Of love and dreams to share happiness and cheer Fun for all that
children call Their favorite time of year Snowflakes in the air Carols
everywhere Olden time of year~
Crowdsourcing: Extra character designs, I put out a sheet of paper in my dorm and asked my roommates to draw little shapes. Their shapes became the characters you interact with in the game.
N+7: Grumpy shopper text, the angry christmas song
Edited text: Chews robbery on an open fireball Jackass Frown nipping at
your nosebleed Yuletide carousels belfry sung by a choirmaster And
followers dressed up like Eskimos Merry Chronicle to you
Oblique Strategies: Would anybody want it?- strange gift text Go outside. Shut the door.-directions in the living room Revaluation (a warm feeling)-end of game, you have found all these wonderful gifts for your friends!! What a wonderful day it was! Repetition is a form of change-you have to walk back through the snowy path once more and back to your house to end the game Don't be frightened of cliches- Using a christmas shopping concept was the cliche
Transcription ai: dialogue in store 2 was transcribed
Anagram generator: Christmas tree = Search, Set, Trim, text when you interact with the tree